McCree
809 Day(s) since last update
Peacekeeper


6

1
Ammo
35-70

Damage
2

RPS
70-140

DPS
1.5

Second
Peacekeeper (Fan the Hammer)


6

6
Ammo
13.5-45*6

Damage
6

RPS
270

DPS
1.5

Second
Spend all the remaining rounds in magazine

Combat Roll

6

Second
6

Meter
McCree dives in the direction he’s moving and instantly reloads his weapon

Flashbang

10

Second
25

Damage
0.7

Second
5

Meter
2

Meter
McCree throws a blinding grenade stunning enemies
0.35s recovery time (before McCree can attack after the skill is activate)

Deadeye

6

Second
- After using it, McCree starts charging his attack, slowing his movement speed
- Target locking begins after 0.2 seconds
- Takes 1 second per 250 health of each enemy in sight to charge fully
- Kills anyone in sight when fully charged
- Can be fired if not fully charged, but will only deal a fraction of the HPs of the targets
- Can hold for 6 seconds
- Drains ultimate charge every 0.25s until shot or when you fall to 0%
The red marker on enemies indicates the level of charge
When it's a red skull, you can oneshot
Mccree starts firing from right to left and fires 6 shots in one second