Junkrat

defense-icon

87 Day(s) since last update

200
200
200
200
200
200
200
200

200 total hp

Junkrat-passive-icon

Total Mayhem

Drop 5 bombs on death

60 damage per bomb

Frag Launcher

Keybinding
Weapon

5

Ammo
1
Ammo

120

Type of damage
Damage

1.5

Rate of fire
RPS

180

DPS
DPS

1.5

Reload
Second

2

Range
Meter

Projectiles travel in an arc

Up to 80 splash damage
Up to 40 self damage

Junkrat-lshift-icon

Concussion Mine

Keybinding

8

Cooldown / Reload
Second

120

Damages
Damage

3

Radius
Meter
  • Can be destroyed by enemies and posess 100 health
  • Tosses a Mine, fixing itself on any surface
  • Deals damage to nearby enemies when detonated
  • Propels Junkrat in the air if he’s nearby when detonated

The cooldown starts when the mine hits a surface, meaning you can use it twice quickly to perform high jumps, or burst damages

Junkrat-e-icon

Steel Trap

Keybinding

10

Cooldown / Reload
Second

80

Damages
Damage

3

Duration
Second

1

Radius
Meter
  • Can be destroyed by enemies and posess 100 health
  • Tosses a trap on the ground
  • Will trap enemies if they walk on it
  • Alerts Junkrat if a target is trapped
  • Lasts forever if not triggered / destroyed

Trap for 3 seconds

Junkrat-ult-icon

Rip-Tire

Keybinding

600

Damages
Damage

10

Duration
Second

10

Radius
Meter
  • Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield
  • The player’s point of view changes to the tire and the player now controls the tire instead of junkrat
  • Can be detonated or will explode automatically after a delay
  • The tire automatically goes forward, and can only be stopped by blocking it against a wall
  • Can jump and can climb walls by holding the jump key
  • Tire is destructible
  • Junkrat can be damaged when the player controls the tire. If junkrat is killed, the player can still control the tire until it explodes

Tire has 100 HPs
Deals self damage